Intimidating Interests
- The party is waylaid by five rough looking guys. They're aligned with a low-level group of thugs calling themselves Karak's Cutters. They claim the corridors nearby require a "toll for maintenance" to the tune of 5gp per person.
- 3x Thugs
- 2x Bandit Captain
Blades in the Dark
- During their travels, the party encounters a hallway with lights nearly totally blown out. Traps are hidden around the hall causing paralysis on a failed CON save (DC13)
- A contract was taken out to remove a party member from the ship.
- Three high-level assassins
- High level, non-lethal damage. They will capture the party member and take them to a docking bay for spacing.