Campaign Concept
22nd Silver Fall, 1165 TSD: Twelve years have passed since the events leading up to King Anton's return to his seat of power. In that time, changes have overcome various aspects of society. Some of the largest include the formalization of the adventurer's guilds operation, budding trade routes built out into the astral seas, and a return and resettling of a large number of once-dead people across the land.
Nearby the city of Huub, the entrance to an ancient dwarven complex has been discovered. At the behest of King Anton and the regional powers, the adventurer's guild has been tasked with establishing an expedition to the city in order to uncover its secrets.
Whatever your reasons are, you've found yourself at the Red Wagon Expeditionary Outpost signing up for a job. You've all just sat down at a table reserved for your newly formed team.
As newly minted adventurers, you are each given a guild badge,
Looking around, you see various other adventuring parties coming and going, some full of seasoned fighters while others are as bright and eager as you. Regardless of what they look like to you, everyone goes quiet as slips of paper start appearing pinned to the noticeboard nearby with a series of small pops.