Weapon Revisions

This section is intended to compliment and expand on the "Weapons" section in chapter 5 of the Player's Handbook.

Revised Weapons

See the Weapons Index for a revised list of weapons.

Upgrading Weapons

Upgrading weapons follows a branching path system, with available options split into multiple tiers. At first, a weapon can only be upgraded with a limited selection of 1st tier tags depending on its type, each of which "unlocks" one or more options from the next tier. The following additional rules apply when upgrading a weapon with a new tag:

Weapon Upgrades

Tag Prerequisite Properties
1st Tier (base cost: 100 gp)
Balanced Any weapon You gain a +1 bonus to attack rolls made with this weapon.
Critical: Sharpened Melee weapons that deal piercing or slashing damage only Attacks with this weapon score a critical hit on a roll one lower than normal.*
Critical: Sight pin Bows and crossbows only Attacks with this weapon score a critical hit on a roll one lower than normal.*
Critical: Spiked Melee weapons that deal bludgeoning damage only Attacks with this weapon score a critical hit on a roll one lower than normal.*
Runic Can only be applied by a runesmith This weapon can be imbued with rune magic.
Silvered Any weapon Attacks with this weapon count as silvered for the purposes of overcoming resistance and immunity to nonmagical attacks and damage.
Wounding: Keen Melee weapons only You gain a +1 bonus to damage rolls made with this weapon.
Wounding: Oiled string Bows and crossbows only You gain a +1 bonus to damage rolls made with this weapon.
Stub Any firearm Ranged attacks made with this weapon while within 5 ft. of a hostile creature do not have disadvantage on the attack roll.
Muffled Any firearm This weapon's barrel has several vents that release pressure gradually, significantly reducing the volume of the gunshot. Creatures more than 100 ft. away can't hear the sound of this weapon firing.
Scoped Any firearm. Requires a spyglass. Attacking at long range doesn't impose disadvantage on your ranged attack rolls with this weapon.
Lightweight Any firearm Removes the heavy property from this weapon. If it doesn't have the heavy property, remove the two-handed property instead. If it has neither, give it the light property. This tag can't be applied more than once.
Kalterlock A firearm with the reload property You upgrade a weapon with the reload property to instead be loading.
2nd Tier (base cost: 1,000 gp)
Brutal Sharpened or spiked tag When you attack with this weapon and roll the maximum result for the weapon's damage dice, you can roll those dice again and add the new roll to the damage of the attack. If you roll the maximum amount again, you can repeat this process until you don't.
Enchanted Any 1st tier tag. Can only be applied by an arcane spellcaster. Quarterstaffs only. You gain a +1 bonus to spell attack rolls while using this weapon as a spellcasting focus.
Flanged Spiked tag. Can only be applied to maces and mauls. When you hit a creature wearing medium or heavy armor with this weapon you sunder its armor, inflicting a noncumulative -1 penalty to its Armor Class until the armor is repaired.
Magical Silvered tag. Can only be applied by an arcane spellcaster. Attacks with this weapon count as magical for the purposes of overcoming resistance and immunity to nonmagical attacks and damage, and features such as the black pudding's corrosive form.
Saw-toothed Sharpened tag. Can only be applied to daggers. Attacks with this weapon deal an extra 1d4 slashing damage. No effect against constructs or undead.
Superior Balanced, keen, or oiled string tag. Can only be applied to weapons with one damage die. The damage die of this weapon is increased by one size (for example, 1d6 becomes 1d8, and 1d10 becomes 1d12) to a maximum of 1d12.
3rd Tier (base cost: 10,000 gp)
Arcane Enchanted tag. Can only be applied by an arcane spellcaster. You gain a +1 bonus to your spell save DC while using this weapon as a spellcasting focus.
Masterwork Brutal or superior tag You gain an additional +1 bonus to attack and damage rolls made with this weapon.

* For example, if you normally score a critical hit on a roll of 20 you instead score one on a roll of 19 or 20.
† See Runesmithing.

Weapon Upgrade Cost Structure

Upgrading a weapon has a base cost associated with each tier, with subsequent upgrades of that tier costing twice the previous amount for that tier. For example, Erik decides to pay a visit to a local blacksmith in order to have a customized pommel attached to his dagger—adding the balanced tag—for the tier 1 base cost of 100 gp. Later, he returns to have the blade honed—adding the sharpened tag—this time costing 200 gp, with the next 1st tier upgrade costing 400 gp, and so on.

Upgrades are grouped by tier for the purposes of this cost scaling: continuing with the above example, if Erik then wishes to have the blade of his dagger partially serrated in order to improve its effectiveness when slicing and cutting—adding the saw-toothed tag—it would cost 1,000 gp (the 2nd tier base cost) provided that the dagger doesn't already possess any other 2nd tier tags.


Tags

References