Sinsight
Description
A creature subjected to Sinsight suffers no effect until it casts a Divination spell. When it casts the spell, it must succeed on a DC 20 Constitution saving throw or have the Poisoned condition for 1 hour. While Poisoned in this way, all Divination spells yield false information and the target automatically fails any Wisdom (Insight) and Intelligence (Investigation) checks.
Rarity:: Mundane
Type:: Inhaled Poison
Cost:: 450 gp
Weight:: 0.25 lb.
Poisoner:: 1d4 doses
Crafting DC:: 18
Crafting:: 450 GP worth of alchemical supplies, 1 beholder eyestalk, and a cursed mirror.
History
Notes
See Also
Tags
References
- 5e - Supplemental - Poison Rework.pdf