Berserk
Description
The poison in this dart can induce temporary psychosis in a creature subjected to it. When you hit a creature with an attack using this ammunition, it must succeed on a DC 10 Constitution saving throw or go berserk. While berserk, it must use its action each round to attack the creature nearest to it. At the end of each of its turns, the target can make another Constitution saving throw, ending the effect on a success. A creature that has succeeded on the save has advantage on subsequent saves made to resist the effects of this poison for 24 hours. No effect against undead and creatures immune to being charmed. Once a berserk dart hits a creature, it loses this property and becomes a normal dart.
Rarity:: Mundane
Type:: Ammunition
Cost:: 200 gp (per 5)
Weight:: 1/4 lb.
History
Notes
See Also
Tags
References
- 5e - Supplemental - The Complete Armorer's Handbook v2.pdf