Doubledecker
Description
A modified blunderbuss with two barrels instead of just one.
Uses lead balls as ammunition.
Scattershot. When you make a ranged attack on your turn as part of the attack action, if you are wielding a Doubledecker with two rounds of ammunition remaining, you may instead choose to fire a scattershot.
When you do, roll 2d20. If either d20 rolls equal to or below the misfire score, the gun suffers a misfire, and nothing happens. If it doesn’t misfire, each creature in a 15-foot cone must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Dexterity modifier) or take 5d4 piercing damage. This consumes both rounds of ammunition from the Doubledecker.
Rarity:: Mundane
Class:: Martial
Style:: Ranged
Type:: Firearm
Cost:: 350
Damage:: 5d4 piercing
Weight:: 4 lbs
Range:: (15/60)
Mastery:: Topple
Properties:: Misfire 2, Reload 2, Heavy, Two-Handed, Ammunition
History
Notes
See Also
Tags
References
- 5e - Supplemental - Firearms.pdf