Character Creation
Approved Source Materials
All D&D 5.5e (2024) WoTC published materials are approved. Anything 3rd party is subject to DM approval.
Ability Scores
Rolling for Ability Scores
Ability scores may be rolled with in a set of seven 4d6dl. The highest six rolls are kept and assigned as desired. The set may be rerolled twice, but the previous set must be discarded prior to doing so.
Standard Array
Ability scores may be assigned from a standard array of 17, 15, 13, 12, 10, 8.
Point Buy
A point buy system may also be used with a budget of 34 points.
Each score starts at 8 and may be increased in single point increments. Scores may not be increased above 18.
| Score | Cost | Total Spent |
|---|---|---|
| 8 | 0 | 0 |
| 9 | 1 | 1 |
| 10 | 1 | 2 |
| 11 | 1 | 3 |
| 12 | 1 | 4 |
| 13 | 1 | 5 |
| 14 | 2 | 7 |
| 15 | 2 | 9 |
| 16 | 3 | 12 |
| 17 | 3 | 15 |
| 18 | 4 | 19 |
Reputation and Renown
Each character's reputation and Renown will be tracked according to the Reputation system. In foundry, this will be represented by the Honor statistic on your character sheet.
Multiple Characters
Recreation of an Existing Character
Each player is allowed to recreate an existing character once per campaign. This may be done at any time and is subject to normal character creation rules. Should further changes be desired, new characters may be created at the current party level.
Multiple Active Characters
Players may have multiple characters within each campaign, but only one may be used at any given time. Changing of active characters must be done at a safe location that both characters have access to in-world. Drop-in, drop-out play is not allowed except on per-instance approval by the DM. Characters that are replaced may be used as safe-zone Hirelings at the player's discretion.
Additional Feats and Backgrounds
Additional feats and backgrounds are added by the 3rd party systems in use.
See the Firearm Feats, Herbalism Feats, Harvesting Feats, and Harvester Background.
Additional Requirements for Character Creation
Each character must have at least some preexisting relationship to one other character within the party, preferably two. This is up to the players, but everyone shouldn't be strangers at the start of the campaign.
Each character must have a specific goal that the player can communicate. It doesn't need to be a SMART goal, but it does need to be more than just "have a good time" or "get stronger." This can be related to the main plot or not as the player sees fit.
When creating a character, pay attention to the role or responsibility they will play aboard the ship. Reference the Ship's Combat Stations and the Travel Stations to see relevant abilities and skills. Stations are intended to be fluid, so the responsibilities may be shared across multiple characters. Characters may also have a different station between combat and travel, as the party sees fit. Should a station not be manned by the party, a hireling may be found to fill any gaps. This is not intended to be a replacement for having characters who are wholly uninterested or unsuitable for any ship station. This is a naval campaign. If you make a character that can't, or won't, contribute to the ship, you're gonna be bored.