A spell scroll bears the words of a single spell, written in a mystical cipher.

Casting a Scroll Spell

You can read the scroll and cast its spell without providing any material components. Casting the spell by reading the scroll requires the spell’s normal casting time. Once the spell is cast, the words on the scroll fade, and it crumbles to dust. If the casting is interrupted, the scroll is not lost.

If the spell is on your class’s spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC equals 10 + the spell’s level. On a failed check, the spell disappears from the scroll with no other effect.

If the spell is not on your class's spell list, you must make an Intelligence (Arcana) check or Intelligence (Religion) check with a DC equal to 13 + the spell's level. The type of check is determined by the spell's domain. If the check succeeds, the spell is cast normally.

Scroll Spell DC

The level of the spell on the scroll determines the spell’s saving throw DC and attack bonus, as well as the scroll’s rarity, as shown in the Spell Scroll table.

Spell Level Rarity Save DC Attack Bonus
Cantrip Common 13 +5
1st Common 13 +5
2nd Uncommon 13 +5
3rd Uncommon 15 +7
4th Rare 15 +7
5th Rare 17 +9
6th Very rare 17 +9
7th Very rare 18 +10
8th Very rare 18 +10
9th Legendary 19 +11

Copying Spells from Scrolls

A wizard spell on a spell scroll can be copied just as spells in spellbooks can be copied. When a spell is copied from a spell scroll, the copier must succeed on an Intelligence (Arcana) check with a DC equal to 10 + the spell’s level. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.

Using a Scroll

If a character All characters may use scrolls of any domain by making an arcana check of DC 10 + the scroll's spell level. The scroll is consumed in the attempt.

Using a Potion


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