Helm of Abyssal Domination
Wondrous item, legendary (requires attunement)
Description
This helmet has 11 charges. While wearing this helm, you spend an action to expend 1 or more charges to do one of the following: You may cast the spell detect magic (1 charge) fireball (3 charges plus 1 additional charge for every level above 3rd) hold monster (5 charges plus 1 additional charge for every level above 5th) or wall of fire (4 charges plus 1 additional charge for every level above 4th). For the next minute, any creature hostile to you that starts its turn within 20 feet of you must make a DC 21 Wisdom saving throw, unless you are incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to this ability for the next 24 hours (2 charges). For the next 10 minutes you gain truesight out to a range of 120 feet (1 charge). For the next hour you gain telepathy out to 120 feet and are able to both understand and speak Infernal (1 charge). For the next hour you gain resistance to cold, fire, and poison damage (2 charges). You may target a devil with a CR less than 20 that you can see within 60 feet of you. That devil must succeed on a DC 21 Wisdom saving throw or be charmed by you for 1 hour. While charmed by you, that devil must obey any command you give it that is not directly harmful to it. If a devil succeeds on the saving throw, it is immune to this ability for the next 24 hours (3 charges). This helmet regains 1d10 charges at dawn.
Rarity:: Legendary
Type:: Wondrous item
Cost:: 200,000 gp
Weight:: 2 lbs.
Attunement:: (requires attunement)
Materials:: Pit Fiend Head x1
Crafter:: Thaumaturge
History
Notes
See Also
Tags
References
- 5e - Supplemental - Hamunds Harvesting Handbook Volume 1.pdf