Firearm Feats
The following feats will provide you with the ability to utilize Firearms.
Firearm Training - Origin Feat
Trained in the proper use and care of firearms, you gain the following benefits:
- Firearm Proficiency. You gain proficiency with firearms.
- Faster Reload. When you would make an attack as part of the attack action with a firearm that has the reload property, you may instead reload that firearm. You must have one free hand to reload a firearm.
- Gunsmith. You gain proficiency with tinker’s tools.
Firearm Mastery - Feat
Prerequisite: 4th+ Level, proficiency with firearms, and the Weapon Mastery feature.
A master in the use of firearms, you gain the following benefits:
- Ability Score Increase. Increase your Dexterity or Intelligence score by 1, to a maximum of 20.
- Quick Reload. You can use a bonus action on each of your turns to reload a firearm with the reload property.
- Master of Firearms. You may add firearms to the list of weapons you may choose as part of your Weapon Mastery feature. Additionally, you may choose one additional weapon to apply your weapon mastery to, but it must be a firearm.
Tags
References
- 5e - Supplemental - Firearms.pdf