Coldsnap

Description

A creature subjected to Coldsnap must succeed on a DC 13 Constitution saving throw or have the Poisoned condition for 1 hour.

Whenever the creature takes damage while Poisoned in this way, one of its limbs succumbs to cold until the end of its next turn, as though that limb was lost. The creature repeats the save at the end of each of its turns, ending the effect on itself on a success. Coldsnap ignores immunity to the Poisoned condition.

Rarity:: Mundane
Type:: Injury Poison
Cost:: 300 gp
Weight:: 0.25 lb.
Poisoner:: 1d4 doses
Crafting DC:: 15
Crafting:: 300 GP worth of ice wyrm saliva, powdered icerose, and 1 frost giant's heart.

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