Black Mantis
Description
A creature subjected to Black Mantis must succeed on a DC 20 Constitution saving throw or have the Poisoned condition for 1 minute. While Poisoned in this way, whenever the creature receives magical healing, it instead takes Necrotic damage equal to the healing received. Once a creature has been damaged in this way three times, it is no longer Poisoned.
Rarity:: Mundane
Type:: Injury Poison
Cost:: 1,000 gp
Weight:: 0.25 lb.
Poisoner:: 1d4 Doses
Crafting DC:: 20
Crafting:: 1000 GP worth of mantis corpses and necrosis-ridden bugbear liver
History
Notes
See Also
Tags
References
- 5e - Supplemental - Poison Rework.pdf