Ship Statistics

Ship statistics are adapted from 5e monsters, but they have been mutated to be more applicable for inanimate vehicles. Some stats, like Constitution, represent a ship's physical construction, while others represent the crew's skill (like Charisma).

Size

Ships have their own scale separate from creatures. Uses: hit point calculation, ramming.

Ship Sizes

Size Space Hit Die Example Ships
Tiny <30ft d4 Rowboat, canoe
Small <50ft d6 Longboat
Medium <75 d8 Sloop
Large <100ft d10 Brigantine
Huge <125ft d12 Man of War
Gargantuan >125ft d20 Ship of the Line

Dice and Scaling

The dice rolls and statistics in this supplement are scaled by a factor of 1:5 when compared to creature scale combat. For example, a ship that has 10hp and deals 1d6 damage would have 50hp if attacked by a creature, and it would deal 1d6 x 5 damage. Any damage dealt to ships by creatures should be rounded down to the nearest 5, or you can track exact ship hit points by multiplying their base value by five. A fireball spell could hypothetically sink a rowboat or canoe in one shot, but a 1st Rate Ship of the Line could have 1,000hp!

Ship-to-ship combat uses the ship's stat block at this 1:5 scale. For character-scale play — when a PC personally fires a cannon as an action — use the Artillery Firearms rules instead (Long Nine for chase guns, Broadsider for broadside cannons).

Skill and Ability Test Difficulty

The default difficulty for skill and ability checks during ship combat is DC12. Checks are rolled by the acting Captain unless another character is at a corresponding Action Station. The DM can modify the DC based on conditions like rough seas, weather, surprise, terrain, or a crew that is inexperienced, wounded, or frightened.


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