Pale Tincture

Description

A creature subjected to Pale Tincture must succeed on a DC 16 Constitution saving throw or take 3 (1d6) Poison damage and have the Poisoned condition. The Poisoned creature repeats the save every 24 hours, taking 3 (1d6) Poison damage on a failed save. The damage the poison deals can't be healed by any means while the creature remains Poisoned. After seven successful saves against the poison, the creature is no longer Poisoned. Pale Tincture ignores resistance and immunity to poison damage as well as immunity to the Poisoned condition.

Rarity:: Mundane
Type:: Ingested Poison
Cost:: 200 gp
Weight:: 0.25 lb.
Poisoner:: 1d6 doses
Crafting DC:: 12
Crafting:: 200 GP worth of alchemical supplies and 4 bulbs of icerose

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