Below are the descriptions for abilities listed in the Ship Statistics section.

Specific Abilities

Upgrades

The upgrades below can replace a ship's existing components or provide a new element to augment a ship's abilities.
Adding an upgrade costs 15,000 gp and requires Ud4 weeks in a port equipped with a qualified shipwright and dry dock.

A component can only gain the benefit of one upgrade (or two if one is Arcane Artillery). A ship can use any number of miscellaneous upgrades but only one per type.

Hull Upgrades

Upgrade Effect
Churning Hull Water within 210 ft is difficult terrain for other ships.
Death Vessel Action: pulse of horror (DC 14 Wis save or frightened 1 min; 1d4 hr cooldown).
Frost-Locked Hull Immune cold, vulnerable fire; moves at normal speed over ice.
Living Vessel +2 Con checks/saves; regains 10 HP/min if above 0 HP.
Reinforced Hull Doubles hull HP maximum.
Vigilant Watch Invisible creatures visible while on ship or within 120 ft of it.

Movement Upgrades

Upgrade Effect
Clockwork Oars Oars require only 1 crew to use.
Ever-Full Sails Speed 60 ft regardless of wind direction.
Defiant Sails Ranged attacks vs ship/crew made at disadvantage.
Dragon Sails +3 AC, resistance to a damage type (by dragon color).
Screaming Sails Action: howl (DC 14 Wis or 4d6 psychic + frightened 1 min; 2d6 hr cooldown).
Scything Oars Creatures/objects within 10 ft when ship moves take 2d6 slashing (DC 10 Dex half).

Weapon Upgrades

Upgrade Effect
Arcane Artillery +2 attack/damage, attacks count as magical.
Concussive Rounds On hull hit, target speed −2d10 ft until start of attacker's next turn.
Explosive Rounds +2d6 fire damage on hit.
Grasping Rounds On hit, target DC 14 Str or can't move away. Ends on action.

Figurehead Upgrades

Upgrade Effect
Guardian Action: animate as iron golem for 1 min. 24 hr cooldown.
Red Dragon Action: 60 ft cone, 6d6 fire (DC 12 Dex half). 1 min cooldown.
Storm Giant Action: 60 ft cone, 4d6 thunder (DC 12 Con half) + pushed 10 ft. 1 min cooldown.

Miscellaneous Upgrades

Upgrade Effect
Bones of Endless Toil Humanoids that die aboard rise as zombies serving the captain. Max = creature capacity.
Smuggler's Banner Appears as a friendly flag; action: teleport ship + allies up to 3 miles (2d6 day cooldown).
Taskmaster's Drums Action: gain +1 action per turn for 1 min (2d10 hr cooldown).

Tags

References