Tincture of Feebleness

Description

A creature subjected to the Tincture of Feebleness must succeed on a DC 13 Constitution saving throw or gain a 1d8 penalty to its AC, which lasts for 1 minute. A creature can’t be affected by multiple instances of this poison at the same time. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Rarity:: Mundane
Type:: Injury Poison
Cost:: 200 gp
Weight:: 0.25 lb.
Poisoner:: 1d8 Doses
Crafting DC:: 13
Crafting:: 200 GP worth of alchemical supplies, 1 pound of ground zombie flesh and 2 rust monster’s antennae.

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