Firearms Definitions

Simple Firearms

Name Cost Damage Mastery Weight Range Properties
Derringer 100 gp 2d6 piercing Vex 1 lb (15/60) Reload 1, Misfire 1, Light, Ammunition
Harper 150 gp 2d8 piercing Vex 3 lbs (30/120) Reload 1, Light, Ammunition
Brown Bess 300 gp 2d12 piercing Slow 11 lbs (80/320) Reload 1, Heavy, Two-Handed, Ammunition
Hunter 200 gp 2d10 Slow 8 lbs (60/240) Reload 1, Two-Handed, Ammunition
Blunderbuss 150 gp 5d4 Topple 4 lbs (15/60) Reload 1, Two-Handed, Ammunition
Bayonet 2 gp 1d6 Sap 1 lb (20/60) Thrown, Versatile (1d8)
Lead ball (20) 3 gp - - 1 lb - (used as Ammunition for simple Firearms)

See Firearms for complete descriptions.

Unique Firearms

Name Cost Damage Mastery Weight Range Properties
Doubleharper 250 2d8 piercing Vex 3 lbs (30/120) Reload 2, Light, Ammunition
Doubledecker 350 5d4 piercing Topple 4 lbs (15/60) Misfire 2, Reload 2, Heavy, Two-Handed, Ammunition
Handbomb 500 4d8 piercing Sap 1 lb - Grenade (60ft – 10ft radius)
Dynamite 200 3d6 bludgeon Sap 1 lb - Grenade (60ft – 5ft radius), Special
Powder Barrel 500 10d8 bludgeon Sap 100 lbs - Special

Scattershot (Doubledecker). When you make a ranged attack on your turn as part of the attack action, if you are wielding a Doubledecker with two rounds of ammunition remaining, you may instead choose to fire a scattershot. When you do, roll 2d20. If either d20 rolls equal to or below the misfire score, the gun suffers a misfire, and nothing happens. If it doesn't misfire, each creature in a 15-foot cone must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Dexterity modifier) or take 5d4 piercing damage. This consumes both rounds of ammunition from the Doubledecker.

Artillery Firearms

The following firearms could be used as siege weapons or on naval vessels in your campaigns.

Name Cost Damage Weight Properties
Gatler 5000 gp 5d12 piercing 200 lbs Artillery 2, Siege Weapon, Range (30/150), Special*
Gatler Clip 100 gp - 2 lbs -
Long Nine 1000 gp 3d10 bludgeoning 1 ton Artillery 2, Siege Weapon, Ammunition Range (600/2,400)
Broadsider 3000 gp 8d10 bludgeoning 3 tons Artillery 3, Siege Weapon, Ammunition Range (200/800)
9-pound ball 9 gp - 9 lbs -
28-pound ball 28 gp - 28 lbs -
Grapeshot 50 gp - 25 lbs Special

Gatler Volley. As an action, you can use a loaded Gatler to fire a volley. Each creature in a 60 ft. cone must succeed on a Dexterity saving throw (DC 8 + your proficiency bonus + your Dexterity modifier) or take 2d12 piercing damage, or half as much on a successful save. Prone creatures in the area that succeed their Dexterity save take no damage.

Uses Gatler Clips as ammunition.

Grapeshot (Broadsider). When a cannon loaded with grapeshot is fired, each creature in a 30 ft. cone originating from the cannon must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Dexterity modifier) or take 3d10 piercing damage, or half as much on a successful save. Prone creatures in the area that succeed their Dexterity save take no damage.

See Firearms for complete descriptions.


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