Special Facilities
Special facilities are bastion spaces that provide in-game benefits. A character's bastion initially has two special facilities of the character's choice for which they qualify. Each special facility can be chosen only once, unless its description says otherwise.
Unlike basic facilities, special facilities can't be bought; a character gains them through level advancement. See the table below for the number of facilities per level.
| Character Level | Facilities Gained this Level | Total |
|---|---|---|
| 5 | 2 | 2 |
| 9 | 1 | 3 |
| 13 | 1 | 4 |
| 17 | 1 | 5 |
On each level up, a character may replace one of their special facilities with another for which they qualify.
Requirements
Each special facility has a level. A character must be that level or higher to gain that facility. A special facility might also have a prerequisite the character must meet to gain that facility.
Space
A special facility occupies a certain amount of space. A player can configure the squares of a special facility as desired on the bastion's map. A special facility can be enlarged to grant additional benefits if its description says so.
Hirelings
A special facility comes with one or more hirelings who work in the facility, maintain it, and execute bastion orders there, as described in the orders section. A player can assign names and personalities to hirelings in their character's bastion.
Each special facility in a bastion generates enough income to pay the salary of its hirelings. Hirelings follow the orders they're given and are loyal to the bastion's owner.
Orders
On a bastion turn, a character in their bastion can issue special orders to one or more of their special facilities. A character does not have to issue orders to all of their special facilities on a given bastion turn.
The Maintain order is issues to the whole bastion rather than to one or more special facilities. If a character cannot communicate with their bastion on a given bastion turn, the bastion acts as though it were issues the maintain order.
Bastion Orders
Craft. Hirelings in the special facility craft an item. During the time required to craft, the facility can't be used to craft anything else, even if a special ability allows the facility to carry out two orders at once.
The hirelings have proficiencies with Artisan's Tools as specified in the facility's description.
Empower. The facility confers a temporary empowerment to you or someone else.
Harvest. Hirelings gather a resource produced in the facility. During the time requires to harvest, the facility can't be used to harvest anything else, even if a special ability allows the facility to carry out two orders at once.
Maintain. All the bastion's hirelings focus on maintaining the bastion rather than executing orders in facilities. Issuing this order prohibits other orders from being issued to the bastion on the current bastion turn. Each time the maintain order is issues, the DM rolls once on the Bastion Events table. Bastion events are resolved before the next bastion turn.
Recruit. Hirelings recruit creatures to the bastion. These creatures might include one or more bastion defenders.
Research. Hirelings in the special facility gather information.
Trade. Hirelings buy and sell goods or services stored or produced in this facility.
Special Facility Descriptions
Go look at the book.
Tags
References
- 5.5e - Source - Player's Handbook.pdf
- 5.5e - Source - Bastion Rules.pdf